That may be a realistically intelligent way of approaching a battle, but it's also kind of a let-down. You can outright kill off one of their most powerful members, set an ambush from a favorable position, and set up explosive barrels for an added bonus.
Despite being among the most feared soldiers in the Shadowrun setting, and individually superior to any equivalent mook with similar weapons, the game gives you so many advantages that almost all the challenge is taken out of it.
The third phase, which can be skipped by talking her down, is so laughably easy that you can potentially put her down in the first round of combat, since she has no buffs or backup while your entire team of six runners are there hammering on her. In the second phase, she gets tougher and has some mooks buffing her, but they are easy to kill and she falls quickly once they're dead. After that, you just have to take her down so she won't resurrect her mooks, which are more dangerous than she is. Her first phase draws its difficulty from having to deactivate her shields, which isn't really that hard if you make a dash for them.
#SHADOWRUN HONG KONG SAVE GAME EDITOR FREE#
This is a hint that even if APEX isn't lying about having assimilated Monika's personality, it might still be a bad idea to free them.
Reloading the mission start autosave (where you assign items to your characters) doesn't have any such problems. When you say 'no items sent to crewmates passed on', do you mean no items were lost?Īnyway, if that's the case? As I mentioned, save *in the middle of a mission* and reload and the items get lost. It's not game breaking but it's certainly pretty bad. Just want to note this is a horrifying bug that needs immediate attention from the game developers, either way. Unless it also applies if you restart, too? Restarted, did the whole mission with zero saves. Did a no-save museum run because saves wouldn't load after first section. Originally posted by jlrmarin:^ This is not the case.